I think I can't proceed right now because of the following (potential) unavoidable issue:
- After the party splits up following the events at Septakahn Castle Ruins: When revisiting Liam's home(town), it seems something doesn't work as intended at the end. Liam is supposed to visit his home's second floor alone (which doesn't happen, since the other two party members accompany him nonetheless), and after fetching the NPC on the second floor and returning to the first floor, he then leaves (or must leave) an important NPC behind (when interacting with her, the player is just told once more to visit the second floor with Liam alone). As a consequence, despite the changes in Regnalia, it's not possible to advance the plot there by visiting the throne room (assuming that's what I'm supposed to do). I'm supposedly on the path to the good ending - just in case it makes any difference. It's possible at this point to revisit the elemental temples (and recruit Abir and Anthony again), but I don't know if I'm supposed to do that right now or if doing that would just screw my save file up (even more).
Unfortunately, it seems the game hasn't been tested properly, and I don't know if I can find the motivation to continue my playthrough later. There are just too many bugs; I didn't even bother to write everything down, but here's a representative list of bugs that I've encountered during my playthrough so far:
- Some rewards can be obtained an indefinite number of times, e.g.:
-- Answering the Quizmaster's quizzes.
-- Talking to the boy in the vacant apartment (after having decided not to rat him out).
-- Completing side quest 2 (Water Temple) repeatedly.
-- Talking to T-man (Water Temple).
-- Talking to the cute woman (2 Sodas, Greasy Gris Restaurant entered from Christopher Pillar)
-- Obtaining the "Legendary Trident" on the world map.
- Is Liam's Luck stat bugged? 488 was the highest value I observed in his lower levels, and after having reached level 99, he sported a pitiful Luck value of 20.
- Liam's and Adrian's "Disarm" skill lowers the opponent's DEF instead of ATK.
- Alyah constantly loses MP during (each turn) and outside of battles (when walking around).
- When speaking to King Regnus for the first time, the following loading error occurs (which is persistent until having left the area and until having closed and restarted the game):
Failed to load: audio/bgm/Theme1.ogg
- After spending the night at Liam's house with Liam, Adrian and Abir, an unresponsive Lucius sprite can still be seen standing around on the first floor (while the real Lucius is sleeping on the second floor, but can also still be encountered outside at the same time).
- Dylan's Outpost: Maybe the roofs are leaking, because it snows inside the buildings.
- Dylan's Outpost: When examining the grave of Anthony's mum, Anthony's reaction is displayed even when he hasn't joined the party yet. The same applies to the local postmaster, who addresses Anthony even when he isn't present.
- Dylan's Outpost, Cold Zone Outfitters (equipment shop): Even though there's only one guard on duty outside, it certainly isn't intended that Orcs can be encountered (random battles) inside the equipment shop.
- Water Temple: It seems resting in Anthony's bed doesn't heal the party.
- The Water Temple's back entrance can be used right after defeating the assassin, even though the party is supposed to talk to Anthony's dad beforehand.
- Water Temple: There are actually two different paths leading to the treasure chests (including Aberforth's Horn) that don't require to fight Dylan's Defender (might or might not be intentional).
- Water Temple: If the player decides to help the ninja and actually defeats the demon trees (instead of fleeing from the battle), the game will freeze afterwards (game-breaking), which is probably movement-related (it seems Liam is supposed to go one tile south, which is occupied by Anthony).
- Water Temple, five demon trees: When helping the ninja and then pressing Enter on the tile three tiles south of the central demon tree, a message about the impaled ninja pops up, which probably comes from a parallel dimension (in which the party doesn't help the ninja).
- Water Temple: The single "moving" demon tree doesn't disappear upon defeat and can thus be challenged an indefinite number of times (might or might not be intentional).
- Water Temple: Drinking the Healing Water makes it possible for Anthony to use his spells (might or might not be intentional).
- Water Temple: When nearing the "danger zone" - when the player is asked whether to stay or not -, the answer options are switched (choosing "yes" actually means not to stay).
- Water Temple; Christopher Pillar (inn): During the floating cutscenes, the following loading error occurs (which is persistent until having left the area and until having closed and restarted the game):
Failed to load: audio/bgm/03_Childhood_Memories.ogg
- King Regnus' throne room: During the cutscene that plays out after returning from the Water Temple, if the player decides not to participate in Adrian's "duel" and Adrian wins, the player will end up with Adrian as the only party member. When returning to the throne room at this point, the previous cutscene is repeated (which, while being another bug, gives the player the chance to salvage the situation); the cutscene repetition doesn't occur after winning the "duel" with a full party and then returning to the throne room afterwards.
- After having entered the Wind Temple, the following loading error occurs (which is persistent until having left the area and having closed and restarted the game):
Failed to load: audio/bgm/Sorrowfulyouth.ogg
- Liam-specific dialogue can still be triggered at his home(town) (and elsewhere) even during the time when he (temporarily) isn't a party member.
- After the events at Septakahn Castle Ruins, it seems visiting the elemental temples for a second time (and thus recruiting Abir and Anthony again) can be done immediately - and thus prematurely (potential sequence-breaking).
- I don't understand why the game's www folder contains another (identical) www folder, thus making the download size twice as large as necessary.
I'm playing the game at the moment and intend to provide a list of bugs after having finished my playthrough. There's one rather urgent (potential) issue, though, that I'd like to report right now:
When entering the hidden location (or whatever is supposed to be found there) near Port Christopher, the player is actually brought to the hidden location (of the same type?) near the Earth Temple instead (vague wording intended to avoid spoilers).
Dependent on what is supposed to be located near Port Christopher, I fear that this map transfer issue might interfere with the side quest (Greasy Gris Restaurant) related to the NPC that can be found at said location(s) (i.e. to find all 10 of him throughout the world), and if that is the case, I would appreciate a quick fix for this issue.
Sorry that I’m slow to see this, but if you’re referring to Greasy Gris, that’s a “fast travel hub” with multiple exits that unlock as you visit the locations in each major area.
Editing because I realized what you meant, about the secret area. Sorry, that was meant for test playthrough access.
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I think I can't proceed right now because of the following (potential) unavoidable issue:
- After the party splits up following the events at Septakahn Castle Ruins: When revisiting Liam's home(town), it seems something doesn't work as intended at the end. Liam is supposed to visit his home's second floor alone (which doesn't happen, since the other two party members accompany him nonetheless), and after fetching the NPC on the second floor and returning to the first floor, he then leaves (or must leave) an important NPC behind (when interacting with her, the player is just told once more to visit the second floor with Liam alone). As a consequence, despite the changes in Regnalia, it's not possible to advance the plot there by visiting the throne room (assuming that's what I'm supposed to do). I'm supposedly on the path to the good ending - just in case it makes any difference. It's possible at this point to revisit the elemental temples (and recruit Abir and Anthony again), but I don't know if I'm supposed to do that right now or if doing that would just screw my save file up (even more).
Unfortunately, it seems the game hasn't been tested properly, and I don't know if I can find the motivation to continue my playthrough later. There are just too many bugs; I didn't even bother to write everything down, but here's a representative list of bugs that I've encountered during my playthrough so far:
- Some rewards can be obtained an indefinite number of times, e.g.:
-- Answering the Quizmaster's quizzes.
-- Talking to the boy in the vacant apartment (after having decided not to rat him out).
-- Completing side quest 2 (Water Temple) repeatedly.
-- Talking to T-man (Water Temple).
-- Talking to the cute woman (2 Sodas, Greasy Gris Restaurant entered from Christopher Pillar)
-- Obtaining the "Legendary Trident" on the world map.
- Is Liam's Luck stat bugged? 488 was the highest value I observed in his lower levels, and after having reached level 99, he sported a pitiful Luck value of 20.
- Liam's and Adrian's "Disarm" skill lowers the opponent's DEF instead of ATK.
- Alyah constantly loses MP during (each turn) and outside of battles (when walking around).
- When speaking to King Regnus for the first time, the following loading error occurs (which is persistent until having left the area and until having closed and restarted the game):
Failed to load: audio/bgm/Theme1.ogg
- After spending the night at Liam's house with Liam, Adrian and Abir, an unresponsive Lucius sprite can still be seen standing around on the first floor (while the real Lucius is sleeping on the second floor, but can also still be encountered outside at the same time).
- Dylan's Outpost: Maybe the roofs are leaking, because it snows inside the buildings.
- Dylan's Outpost: When examining the grave of Anthony's mum, Anthony's reaction is displayed even when he hasn't joined the party yet. The same applies to the local postmaster, who addresses Anthony even when he isn't present.
- Dylan's Outpost, Cold Zone Outfitters (equipment shop): Even though there's only one guard on duty outside, it certainly isn't intended that Orcs can be encountered (random battles) inside the equipment shop.
- Water Temple: It seems resting in Anthony's bed doesn't heal the party.
- The Water Temple's back entrance can be used right after defeating the assassin, even though the party is supposed to talk to Anthony's dad beforehand.
- Water Temple: There are actually two different paths leading to the treasure chests (including Aberforth's Horn) that don't require to fight Dylan's Defender (might or might not be intentional).
- Water Temple: If the player decides to help the ninja and actually defeats the demon trees (instead of fleeing from the battle), the game will freeze afterwards (game-breaking), which is probably movement-related (it seems Liam is supposed to go one tile south, which is occupied by Anthony).
- Water Temple, five demon trees: When helping the ninja and then pressing Enter on the tile three tiles south of the central demon tree, a message about the impaled ninja pops up, which probably comes from a parallel dimension (in which the party doesn't help the ninja).
- Water Temple: The single "moving" demon tree doesn't disappear upon defeat and can thus be challenged an indefinite number of times (might or might not be intentional).
- Water Temple: Drinking the Healing Water makes it possible for Anthony to use his spells (might or might not be intentional).
- Water Temple: When nearing the "danger zone" - when the player is asked whether to stay or not -, the answer options are switched (choosing "yes" actually means not to stay).
- Water Temple; Christopher Pillar (inn): During the floating cutscenes, the following loading error occurs (which is persistent until having left the area and until having closed and restarted the game):
Failed to load: audio/bgm/03_Childhood_Memories.ogg
- King Regnus' throne room: During the cutscene that plays out after returning from the Water Temple, if the player decides not to participate in Adrian's "duel" and Adrian wins, the player will end up with Adrian as the only party member. When returning to the throne room at this point, the previous cutscene is repeated (which, while being another bug, gives the player the chance to salvage the situation); the cutscene repetition doesn't occur after winning the "duel" with a full party and then returning to the throne room afterwards.
- After having entered the Wind Temple, the following loading error occurs (which is persistent until having left the area and having closed and restarted the game):
Failed to load: audio/bgm/Sorrowfulyouth.ogg
- Liam-specific dialogue can still be triggered at his home(town) (and elsewhere) even during the time when he (temporarily) isn't a party member.
- After the events at Septakahn Castle Ruins, it seems visiting the elemental temples for a second time (and thus recruiting Abir and Anthony again) can be done immediately - and thus prematurely (potential sequence-breaking).
- I don't understand why the game's www folder contains another (identical) www folder, thus making the download size twice as large as necessary.Thank you for the extensive bug report! I’ll have to see what I can do about each of them.
About your last point… I don’t know either, that shouldn’t be there, I’ll fix it and as many of the other issues you listed here as soon as I can.
As for the progression issue, It’s been a minute since I actually played through the game, I’ll have to go back through and hopefully answer that.
I'm playing the game at the moment and intend to provide a list of bugs after having finished my playthrough. There's one rather urgent (potential) issue, though, that I'd like to report right now:
When entering the hidden location (or whatever is supposed to be found there) near Port Christopher, the player is actually brought to the hidden location (of the same type?) near the Earth Temple instead (vague wording intended to avoid spoilers).
Dependent on what is supposed to be located near Port Christopher, I fear that this map transfer issue might interfere with the side quest (Greasy Gris Restaurant) related to the NPC that can be found at said location(s) (i.e. to find all 10 of him throughout the world), and if that is the case, I would appreciate a quick fix for this issue.
Sorry that I’m slow to see this, but if you’re referring to Greasy Gris, that’s a “fast travel hub” with multiple exits that unlock as you visit the locations in each major area.
Editing because I realized what you meant, about the secret area. Sorry, that was meant for test playthrough access.
Yee good game. Buy...
I SAID BUY IT!
BUY IT NOW!